
- GTA 5 ANIME TEXTURE PACK HOW TO
- GTA 5 ANIME TEXTURE PACK FULL VERSION
- GTA 5 ANIME TEXTURE PACK MOD
- GTA 5 ANIME TEXTURE PACK MODS
GTA 5 ANIME TEXTURE PACK HOW TO
How to do that: Open the menu>player>player appearance>Modify Current Skin>Slot 4: Top>Drawable #4/Drawable #27/Drawable #28>search in the avaliable textures until you find one you like. !! I just didn't found where you can buy all the versions, so i suggest you to use EnhancedNativeTrainer to change the texture. Installation instructions are in the readme file, just download to get it. More WILL come, with lucky before christmas. I'll add more when i have time, but i can't assure it'll be t-shirts, i have only 3 t-shirts skins left to edit, but i'll try to find a way to add new clothes as a add-on. Requests are open! If you want something and can't do it by yourself just ask me and, if it's possible of course, i'll do it :D (I'm talking only about clothes skins, at least for now) Anyway, as i said, even if i don't receive at least one donation i'll keep updating it for a long time.

Of course now there's a donate button, but i'm not asking for donations to keep my work going, so if you have some extra money to use and want to support my work i really appreciate that. If you liked it, please share :D I'm doing it for free, so the only thing i ask is your help to make it a bit popular.

Every information below related to updates are old and SHOULD be ignored. Feel free to do whatever you want with that content, i'll not be touching it again anytime soon, probably never.
GTA 5 ANIME TEXTURE PACK MOD
I want every single mod out there, that uses base textures(usually has a color on it to make it different from the base game), to be compatible with my mod in a way that allows them to use WaiTex textures if WaiTex is installed.I stopped working on that thing a long time ago, i now i promissed shits but whatever, i didn't continued it, for personal reasons, and because i didn't wanted to at all. Voila! No texture crash on loading both mods.įixed the bug for the next release by not applying my textures if the base texture has been changed. Rename the newly copied files in the Dytech folder, adding "1" to the filename so they mach the names of the original files. Copy all four png files from the WaiTex folder into the Dytech folder. Rename the following files in the Dytech folder (I simply added "_old" to the end of the filenames): East1.png, North1.png, South1.png, and West1.png Open two windows, one to ".\Factorio\mods\WaiTex_0.3.0\graphics\entity\basic-mining-drill" and one to ".\Factorio\mods\MAIN-DyTech-Machine_1.0.3\graphics\mining-drills" So to get everything to load without crashing, I did the following: By default the sprite for Mining Drill I tries to load twice and the sizes don't match. I came up with a fix for this mod to work with the Dytech Machines Module. Fixes compatebility with every mod(hopefully)
GTA 5 ANIME TEXTURE PACK MODS
This means that WaiTex actually will use less vram when used with other mods that uses base textures and allow other mods to use WaiTex textures Waitex will now override all base textures including those that other mods uses. Waitex textures will not be used if there is a high res texture instead
GTA 5 ANIME TEXTURE PACK FULL VERSION
Having all the textures loaded at once requires a lot of vram(GPU memory) so this mod is split up to a full version that requires ~1.5GB of vram and a 1GB version that only requires 1GB of vram. Many thanks to nagadomi for creating a program that can upscale anime(and factorio images!). This mod would not be possible without this github project

Replaces most(Soon all) of factorios textures with HD resolution textures.įishSandwich made this spotlight of WaiTex 0.2.0

